Museum Playgrounds
An analogy asserted
by Dr Thieu at the National Museum of Ethnology has been circling my mind ever
since he delivered his informative lecture discussing notions of community and
strategies for working with minority groups in Vietnam. Simply, Dr Thieu paralleled
the museum space to a playground.
This equivalence left
me perplexed as I felt endless monkey bars, colourful slides and annoying gravel
stone trivialized the traditional museum processes of research, documentation,
commemoration and learning.
But what is a
playground? It is an exploratory space, often in a public place, that caters to
different abilities, achieved by the design of obstacles and challenges of
varying levels of difficulty. A visitor to a playground, regardless of age, is
able to explore their innate sense of curiosity and wonder either independently
or in a group. When leaving a playground, the visitor takes with them a new
experience or personal achievement. Some visitors may leave exactly the same as
when they arrived to the playground space. Regardless, the service of the
playground is social, where people gather and interact.
Dr. Thieu’s reference
to playgrounds reminded me of Ray Oldenberg’s concept of the ‘third place’ and
how museums as a third place offer
“experiences and relationships afforded there and nowhere else” (Oldenberg 21).
Following
a week of exploration and reflection about how museums engage with numerous
communities in a Vietnamese context, I feel that Oldenberg’s view of the museum
as a ‘third place’ provides many opportunities and potential for Vietnamese
school children.
From discussions with
members of the Vietnamese museum community, I have started to learn about the education
curriculum in Vietnam and how it tends to be too loose and too general. As
noted in Revisiting the Primary Education
Curriculum of Vietnam after 5 Years of Reform, there have been significant
steps made in reforming the education curriculum in Vietnam; however, rote
learning and a focus on knowledge tends to be the norm for Vietnamese students.
In saying this, I feel museums have real potential as third places to foster
critical thinking and questioning for Vietnamese students, who I understand to
be quite reticent to actively engage and inquire beyond set knowledge outlined
in a textbook. Therefore, students can learn how to learn (active) in a museum rather
than just obtain knowledge (passive) in the classroom.
As discussed in the
various forums and lectures of the UQ Field School in Vietnam, museums thus provide
a platform for discussion and become living forums of debate. The activist
museum can potentially be the channel that exposes learners, of all ages, to
twenty-first century skills of critical and creative thinking, ethical
understanding, intercultural understanding and personal and social capability
(Australian Curriculum). Too, the museum can serve the education community as an
equaliser for access to learning environments between all levels of schooling,
be it public or private.
The museum is a place
of discovery, self-discovery, just like a playground. By building partnerships
with individual schools and passionate educators in both public and private
contexts, educators and museum professionals can motivate a shift in pedagogy
to guide students to gain valuable critical and creative thinking skills
required in the twenty-first century. Immersive and experiential education
programs in The Fine Arts Museum or the National History Museum are stepping
stones to promote interactivity and participation between lifelong learners and
the museum. Museums can motivate learners to take risks in their self-guided
learning in an environment where a plurality of perspectives and voices in
society is celebrated.
In reflection, the
challenges regarding the initiation and application of public programs, finding
stakeholders, and applying multiple perspectives in the museum transcend geographic
borders and political systems. All museum professionals share common challenges
in their efforts to engage and represent communities in museums, particularly with
school groups. This is a positive challenge and illustrates how current museological
practice is being debated, shared and reflected upon in being of service to the
community for which museums rely and are a part.
Reference:
Australian
Curriculum v7.3. General Capabilities Overview. 2015. Web. http://www.australiancurriculum.edu.au/GeneralCapabilities/Overview/general-capabilities-in-the-australian-curriculum
Baker, J. Frederick and Rosalie Giacchino-Baker. Lower Secondary School Curriculum Development
in Vietnam. 2002. Web. http://www.cpp.edu/~jis/2003/Baker_Baker.pdf
Ministry of Education and Training. Revisiting the Primary Education
Curriculum of Vietnam after 5 Years of Reform. 2007. Print.
Oldenburg, Ray. The Great Good Place. Cambridge: Da Capo, 1997. Print.
Greg's post brings to mind a presentation I attended recently at the Critical Heritage conference in Canberra where the speaker also raised the importance of play in the museum. Play is essential to imagination, through the process of playing, we are willing to take risks and embark on experiments, try out new ideas and allow our thoughts to roam freely. Play also involves identification - we imagine ourselves as others, we try to picture other situations, we mobilise our empathy. Play also involves interpretation. I think play is potentially a very fruitful way of thinking about visitor interactions in museums, perhaps it is also useful for museum workers in thinking about bridging education and entertainment in the museum?
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